
Summit Sprint
Race against your best time or challenge friends in this extreme climbing game!
Plan your route, aim for speed, and surpass your record—but it’s not that simple. Control each hand independently, drag the player down, and slingshot toward your next grip. Miss, and you’ll fall.
Manage your stamina by collecting chalk bags to keep your grip strong. Master the basics, then tackle side objectives like completing levels without jumping to unlock the developer's ghost for a head-to-head race.
Test your skill, precision, and strategy—can you conquer the climb?
Project Info
Role: Game Programmer
Team Size: 15
Time Frame: 5 Weeks
Engine: Unity
Stamina & Chalk System
Chalk Usage:
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Depletes with every grab or jump.
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When chalk has run out, stamina decreases and jumping is disabled.
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Stamina is replenished by grabbing rocks.
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Player falls if stamina reaches zero.
Chalk Pickups:
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Scattered on climbing surfaces to replenish chalk.
This system adds strategic tension by requiring careful management of chalk and stamina during climbs.


Player Ghost Recorder
Recording:
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The GhostRecorder tracks player positions, rotations, and limb rig weights at regular intervals.
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Data is stored in a ScriptableObject.
Playback:
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The GhostPlayer class interpolates recorded data to animate a ghost that replicates the player's previous run.
The opacity of the ghost is changed based on its distance from the player for clear visibility.
